5/6/2023 0 Comments Android ndk appsThe returned image provides the raw image buffer, which can be passed to a fragment shader for usage on the GPU for each rendered object to be occluded. camera loses its ability to track objects in the surrounding This can happen when there is no motion, or when the Depth data will not be available if there are no tracked This normally means that depth data is not available yet. No depth image received for this frame. If (ArFrame_acquireDepthImage16Bits(ar_session, ar_frame, &depth_image) != If a depth image is available, use it here. Retrieve the depth image for the current frame, if available. Configure the session for AR_DEPTH_MODE_AUTOMATIC.ĪrConfig_setDepthMode(ar_session, ar_config, AR_DEPTH_MODE_AUTOMATIC) ĬHECK(ArSession_configure(ar_session, ar_config) = AR_SUCCESS) ĪrConfig_destroy(ar_config) Acquire depth imagesĬall ArFrame_acquireDepthImage16Bits() to get the depth image for the current frame. Check whether the user's device supports the Depth API.ĪrSession_isDepthModeSupported(ar_session, AR_DEPTH_MODE_AUTOMATIC, Enable depth mode to have your app use the Depth API. To save resources, depth is disabled by default on ARCore. Not all ARCore-compatible devices support the Depth API due to processing power constraints. In a new ARCore session, check whether a user's device supports Depth. The following line to your AndroidManifest.xml, in addition to theĪndroidManifest.xml changes described in the Parts of the app that use depth, you may choose to restrict distribution of yourĭevices that support the Depth API by adding If your app requires Depth API support, either because a core part of theĪR experience relies on depth, or because there's no graceful fallback for the Restrict access to Depth-supported devices Make sure that you understand fundamental AR conceptsĪnd how to configure an ARCore session before proceeding. A device does not need a ToF sensor to support the Depth API. You can use the information provided by a depth image to make virtual objects accurately appear in front of or behind real world objects, enabling immersive and realistic user experiences.ĭepth information is calculated from motion and may be combined with information from a hardware depth sensor, such as a time-of-flight (ToF) sensor, if available. It uses the camera to create depth images, or depth maps, thereby adding a layer of AR realism into your apps.
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